Introducing Frame.io in DaVinci Resolve 16

Frame.io is now the collaboration platform for post production software and users.

Natively woven into the fabric of DaVinci Resolve 16, this is much more than just an integration-it's the core collaboration toolset of Frame.io built into Blackmagic Design's DaVinci Resolve. Learn more here: https://blog.frame.io/2019/04/08/davinci-resolve-in-frameio/ *About Frame.io* Frame.io is your hub for all things video.

What's New in DaVinci Resolve 16

It’s not as big as including Fusion in 15, but solid improvements across the board. I can’t wait to use it for my next project.

This video demonstrates some of the new features in Davinci Resolve 16. The first half of the video covers the new cut page, while the rest of the video covers dozens of other new features across the rest of the application.

BlackMagic has DaVinci Resolve 16 is on the website, with new keyboard-it looks nice but I rather get a Micro Panel for $1000.

Avid Media Composer 2019

This is not your father’s Avid, anymore.

Whether you are an aspiring video editor or independent professional bringing your next story to life-the all-new Media Composer is for you! Completely reimagined for what you need today and tomorrow, while maintaining everything you know and love about the Emmy®, Oscar®, and ACE Eddie award-winning tool that started it all.

Content-Aware Fill for video in After Effects

What kind of dark sorcery is this?

Content-Aware Fill leverages the power of Adobe Sensei within After Effects to remove unwanted elements from your video cleanly without having to edit frame-by-frame. Editors can now remove people, objects, shadows and much more while keeping the video content you want intact, helping you to streamline your editing process.

I’m guessing that this function may be as good as Adobe claims like Morph Cut (cough).

The History Of The Future #BookReview

Although the VR hype has subdued recently, I consider myself to be a faithful in the technology, and has vested interest in its potential as new media frontier. Since I enjoyed the author’s previous book Console Wars, I didn’t hesitate to pick up this book to follow the nascent history of Oculus, Palmer Luckey, and the VR industry. And it was better than I expected. 

“This book reads like a sequel to The Social Network.”

That was my first reaction after first 100 pages. The parallels are unmistakable, almost intentional. I was not, and am not a fan of Palmer Luckey but the book paints him complete opposite of Zuckerberg whom we know now. A daydreamer against a realist, a self-taught versus a Harvard dropout, open source in contrast with closed social network, etc. I would love to see that tensions realized on big screens, if not on TV like Console Wars.

David Fincher's The Social Network is the stunning tale of a new breed of cultural insurgent: a punk genius who sparked a revolution and changed the face of human interaction for a generation, and perhaps forever.

What’s Cool about VR? 2 Billion Reasons

It was a lot of fun to read because the author chronicles the events like a TV series. You could say that’s a fault against the book for not written like a real “business” book. If you didn’t like Console Wars for taking dramatic liberties, you will likely disapprove the author intercutting narratives to give more sense of drama.

Computer Revolutions takes a Decade

Reading this book reminded me of another startup book titled Start Up. It chronicles Go Corp., one of the earliest pioneers of portable-tablet like, computer before iPad. Its similarities are unmistakable in a sense that both portrays a company of men-it’s always men, who tried to revolutionize the computing industry as we know it. Oculus may be too early, at least a decade like Go Corp. as it took Steve Jobs with iPad to make the tablet computers usable, acceptable, and mass-marketed as we know today.

Bygone Days of the Future

I believe the real work of VR industry is just beginning as Oculus continues to make new hardwares, Playstation VR hits 4.2 million units sales milestone, and even Nintendo is tiptoeing into the field with playful Labo VR Kit. And there’s AR, as mentioned in the book that hosts more challenges many will gladly tackle for years to come.

For that reason, I’m going to remember this book, and looking back this period of VR in next decade with a VR headset loaded with applications/games that are unfathomable today. Just like I fondly reminisce about the period of Console Wars.